October 26, 2002

This idea came to me when I realized that any 3dz file could be replaced with any other 3dz file. The scheme here is that all single trees and all shadows are replaced with multiple trees (a mix of tmod 33,35,37 and 39) thus mixing all trees and creating huge chunks of forrest. The forrest file itself was replaced too, the enormous trees are a result of a scaling factor created by EAW itself and can only be undone by scaling down the correspoding files by 75%. I have not found out if scaling is done randomly, but leaving things as the are seemed a better option  since one would fly into an invisible object, (collision detection is not done by checking object against object but by coordinates). In the same way one could replace every tree shadow with a house or houses or another object wich can result in huge suburban areas with the same amount of trees as standard EAW (working on it).
The amount of trees with this mod is multiplied to 350% of its normal number and makes the ground look 3.5 times more attractive. I also replaced the city shadows, wich are not used anyway, with chunks of trees . I also eleimminated the sudden change from the low res to the highres view by making all TMOD**_L.3DZ files being the same as their TMOD**_H.3DZ files, so no sudden changes in the view of 3D structures.( Maybe an old idea allready, I don't know.)
To install just copy the folder 'G SuperTrees' into your OAW folder, run OAW and check the box relating to this file. If you don't have OAW installed, extract all files within the folder 'G SuperTrees' into your EAW folder.

P.S.
I am working on an improved version of SuperTrees which will incorperate my new Ultra High Res (UHR=2 times as many pixels as standard EAW Resolution) Tree files and will be posted as an addon for this Mod. Also arriving soon 'TropicPack' which will feature skins for over 20 types of trees and flowers in UHR, all visible at the same time!!

RAF_VonBeerhofen