March 3th, 2004

Special FXEXE  v0.5 (allways load last, after loading any other mods!)

This is a fully compattible 1.2 NoCD version with improved FX which have to be seen to be believed. The sprites are not yet fully develloped and need a bit of work still to get the fullest effect. 
Changes:
200+ new pictures redevided over 12+ animations, all 16 pictures long in 4 times higher resolution, each using it's own 256 colour palette and separate transparency files.  Destructable trees and forrests with damage models based on size, transparent HR gunsight, two types of tracers(red & white), enhanced watersplash, highly realistic smoke, fire, flack, rockets and explosions with enhanced user control, improved lensflare and a new set of suns with better transparency. Visabillity set to equal distances for all forrests. Soldier animation activated for most objects.

IMPORTANT!
This EXE uses a spritetable with nearly every sprite rearranged and increased in size so you can't use it's sprites in a default EAW setup because they simply don't fit, nor will any previous effects fit the FXEXE as previous sprites are too small!!!! To assure proper working you allways have to load it last, so incompattible files  will be overwritten, and the proper fiIes installed without touching anything else of other mods. Campaigns containing their own EAW.EXE may not be able to use the FXEXE as filenames could have been altered and the FXEXE doesn't support these altered filenames. I hope when modified, modders will make it clear it is intended for this EXE by using the prefix  G FX MYFILE v0.5.

To install:
For those who allready use the NoCD version and OAW:
Backup your original EAW.EXE or put it in an OAW folder called E Default EXE (just in case, you can allways put it back when things go wrong). 
Then extract this ZIP into your OAW folder when OAW is not running.  OAW will switch back to the default EXE after a total reset and older effects packs can be used again. This version is OAW ready but because of the many OAW versions it may be necessary to move ALL files EXCEPT the EAW.EXE into a seperate G FX EFFECTS folder within OAW, in which case you MUST load both the E FXEXE and G FXEFFECTS in order to avoid CTD's. 

Those still using the CD will need the empty MOVIES.CDF to be manually copied into their EAW directory, if the file is not allready there, for this purpose it is added as a seperate file, copying the MOVIES.CDF from your EAW CD into your EAW folder will also suffice, this way the movies will not be erased.

You also need to change the following lines in the EAW.INI:
[Miscellaneous]
Debug Flags=0
Debug Path=.\

Those who don't use OAW need to copy all files only from the FXEXE folder into their EAW folder (don't leave them in a subfolder!). When you use a single campaign with it's own modified EXE, this package may not work! (hopefully I will create seperate EXE's for those).

The folder G FXRevisight is an alternative reticule which will replace the default San Georgiosight when loaded after E FXEXE.

Just to make sure!
=========
As this EXE has rearranged all FX you can not use any previously created effects except the ones which are specially created for this EXE and for this reason the new E folder holds the entire FX set.  To replace these FX with older addons, make sure you reload this folder allways after you made any changes within OAW, this will ensure the proper FX files being used (may not work with campaigns which come with their own modified EXE). Besides that the PV1V1TRA.TPC was given a better use because V1's do not need transparency. This also means planes slotted to the V1 will not have a transparent canopy and other mods using this transparency file will not function properly.

Caution: your default EAW.EXE will be overwritten so make sure you make a backup!

VonBeerhofen

http://www.sandbaggeruk.com/vbadd.html
http://groups.msn.com/THEEAWLAUNCHPAD/_whatsnew.msnw

Spritelist:		trans-	Action
		parency

HITGRD		no	hitgrd	
HWPLNHIT	no	hwplnhit
HWSHELLS	no	hwshells
NEWSPLASH	autofade	splashsequence 1
SPLASH		yes*	splashsequence 2
HWEXPLOS 	yes*	smoke 8 pics - fire 8 pics 
HWLENSFL 	yes*	fireball explosion
HWSUN0		yes*	hwsun 0 - 3/ small lensflare
HWSUN1		yes	gunsight
HWSUN2		yes*	hwsun 4 - 7/tracers/large lensflare/Gunflash
HWSUN3		yes*	fire
HWSUN4		yes*	explos1
HWSUN5		yes*	explos2
HWSUN6		yes*	smoke1
HWSUN7		yes*	smoke2
GUN		yes*	smoke3
HWBSMOKE	autofade	smoke4/flack			\		
HWGSMOKE	yes*	smoke5/splash (was autofade)	>uses 2*2 pictures for smokestream
HWWSMOKE	yes*	smoke6 (was autofade)		/
MOON1		no	moon1 - 4
MOON2		autofade	contrail/oilleak 4 pictures of 128*128
PERSON1	no	person1
GUNSIGHT	no	person2
MOON 3 - 4	no	person3&4
PERSON2	no	person5 (only available online through chat keywords)
EXTRA		no	birds

* Files with yes in the transparency column are interchangeable as well as their linked transparancy files (except hwsun1)