Bf 109E-3, III./JG 27, 9.Staffel "Yellow Five"

Reference taken from a profile by Theirry Dekker.


Here are the files that I've modified from the original Mr. Johnson release/Claudio's new nose-shape update.

These are:
3DZ FILES
P109EA.3DZ -- fixed some Normals for left wing
P109EB.3DZ -- fixed  some Normals for right wing
P109EC.3DZ -- New Hi-Res external cockpit mapped to P109ETEX.PCX 
P109EH.3DZ -- Shadow file mapped to P109ETES.PCX
P109EL.3DZ -- Torn-off left wing mapped to P109ETES.PCX
P109EM.3DZ -- New mid-distance view mapped to P109ETES.PCX
P109ER.3DZ -- Torn-off right wing mapped to P109ETES.PCX
P109ES.3DZ -- New long-distance view mapped to P109ETES.PCX
P109EU.3DZ -- New virtual wing view mapped to P109EU.PCX
S_BLUNT_P109EP.3DZ -- New Hi-Res blunt spinner tip mapping to P109ETEX.PCX
S_POINT_P109EP.3DZ -- remapping of Claudio's pointed spinner tip to P109ETEX.PCX

PCX FILES
E3_P109ETEX.PCX -- New file with textrues fo Hi-Res "round framed" E-3 canopy and a variety of textures to allow for different coloured spinners
E3_P109ETRA.PCX -- Corresponding transparency file for *TEX.PCX above
E4_P109ETEX.PCX -- New file with textrues fo Hi-Res "square framed" E-4 canopy and a variety of textures to allow for different coloured spinners
E4_P109ETRA.PCX -- Corresponding transparency file for *TEX.PCX above
P109ETES.PCX -- Texture file for mid- and long-distance views, plus torn-off wings
P109EU.PCX -- Texture file for virtual wing view matching the RLM 65-71-02 scheme of the skin
P109EA to G -- Texture files for aircraft skin

This download also includes my Hi-Res virtual cockpit, modified for better delection shooting in response to requests form the online community:

After four years of putting up with the rather poor stock Bf 109 Emil virtual cockpit, I decided to change it to a more accurate version using the Hi Res techniques pioneered by Moggy. This lead me on to producing other versions too, all using five PCX files instead of the standard two files and incorporating extensive 3DZ modifications and new textures (including an assymetric Hi-Res gunsight -- the first such mod in EAW -- and a new prop with textures indepenent of the main TEX pcx file, so no more "pie wedge" prop fans). The versions available are:

--B-2, B-2 Legion Condor, C, D-1, D-2, D-3, E-1, E-3, E-4, E-4/B. 

Of course, nothing in EAW is ever a solo effort, so I'd like to acknowledge the following people:

--LLv34_Doc provided valuable reference material for the new gunsights

--Vonbeerhofen provided new Hi-Res reticules (two versions are provided: these and traditional lo-res ones, so the choice is yours)

--The sharpened instruments are from Angeleyes 666th

--Alessandro Borges provided 3DZ!Studio and Paulo Morais the Converter utility; without these none of this would be possible.

To install, simply drop the files into the folder containing the EAW EXE (renaming any alternate gunsight sprites -- *Gunsight.SPT -- and spinner 3DZs -- sharp_ blunt_ P109EP -- first). In order to keep the Zip archives down to a reasonable size, no PCX files are provided. These are easily converted from the TPC files using gpmTpc2Pcx.exe, which is provided in the "Base PCX" D/L-- just double-click the TPC-PCX BAT file.

Thats it!

Steve T

April, 2003