This is a model of the P-51G that was never put into production It was powered by a 2250 HP Rolls-Royce engine and had a 5 blade prop. Measured at 495 MPH in tests. 

The following is from the the original HR P-51D readme: 



Hi Res P51-D. By Geg.
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Captain "Whistlin" Joe Rogers  8th FB Group  Korea

+mia's notes:

This quote from Time Magazine pretty much says it all.  And this is before he set the speed record in the F-106  and later had to bail from an SR-71 at 80,000 ft 4 seconds before she disintegrated, but after his little experience in U2s during the Cuban Missile crisis.



High Resolution P51D Mustang V 1.0 (D3D Version)
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3D Model: Chompy
Skin: Salty

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This high resolution 3d model represents many hours of effort and has been a labor of love. Please respect the time and effort that has gone into this creation. The model is freeware and is for the use of the EAW community. All that is asked of the community is to acknowledge the authors and give credit for the original 3d model and skin. It is yours to enjoy and to modify, It is hoped that this will spure others to further refine not only this great aircraft, but many others for the benefit of the EAW community.

After 6 months in the making, Chompy and I,  are proud to be able to bring you the High Resolution P-51 D Mustang.  The new 3dz set uses 6 3dz's and 6 pcx files for the main shape, plus cockpits, transparancies and wingview which makes 12 pcx files and 17 3dz's to edit.  This aircraft is completely non mirrored with the equivalent of 512 x 512 textures. Using multi 3dz's has allowed the use of  extra points and sub-elements to fix a few things that needed attention.

The following list summarizes the use and connection of each 3dz file:
Pp51dA.3dz - 3dz file for the left rear fuselage and tail.
Pp51dB.3dz - 3dz file for the right rear fuselage and tail.
Pp51dC.3dz - 3dz file for the cockpit.
Pp51dE.3dz - 3dz file for the right wing.
Pp51dF.3dz - 3dz file for the front fuselage, left and right.
Pp51dG.3dz - 3dz file for the left wing.
Pp51dH.3dz - 3dz file for the "Gunst type" transperant shadow.
Pp51dL.3dz - 3dz file for the left Torn Off Wing.
Pp51dM.3dz - 3dz file for the Medium Distance Model (actually the old Pp51df.3dz)
Pp51dP.3dz - 3dz file for the prop.
Pp51dR.3dz - 3dz file for the right Torn Off Wing.
Pp51dS.3dz - 3dz file for the Long Distance Model
Pp51dU.3dz - 3dz file for the High res cockpit wingviews
Pp51dV.3dz - 3dz file for the left half of the "deflection cockpit".
Pp51dW.3dz - 3dz file for the right half of the "deflection cockpit"
Pp51dX.3dz - 3dz file for the cockpit instrument panel.
Pp51dY.3dz - 3dz file for the in cockpit Prop textures.

Pp51dfrt.pcx/tpc - texture file for F.3dz (Front fuselage)
Pp51dtex.pcx/tpc - texture file for C, H, P and Y.3dz's (c.pit, shadow, prop, cockpit prop)
Pp51dtra.pcx/tpc - transperancy info for the Pp51dtex.pcx/tpc
Pp51dlex.pcx/tpc - texture file for G.3dz (left wing), and L.3dz (Left TOW)
Pp51drex.pcx/tpc - texture file for E.3dz (right wing), and R.3dz (Right TOW)
Pp51dtll.pcx/tpc - texture file for A.3dz (left tail)
Pp51dtlr.pcx/tpc - texture file for B.3dz (right tail)
Pp51dmex.pcx/tpc - texture file for M, and S.3dz's (MDM and LDM)
Pp51dwng.pcx/tpc - texture file for U.3dz (Hires cockpit wingview)
Pp51dv.pcx/tpc   - texture file for the cockpit interior
Pp51dvtr.pcx/tpc - transperancy info for the Pp51dv.pcx/tpc (Clear gunsight mod)
Pp51dx.pcx/tpc   - texture file for the cockpit instruments

While every attempt has been made to perfect this 3d model, there are some minor rendering sequence problems that were not overcome. It is hoped that some might take it upon themselves to correct these deficencies and improve upon what has already been accomplished.

Credits: -  Big thank-you's go to -
-John Masters for his great 3d modifying skills and his constant encouragement and enthusiasm for this project. He has become a good friend. Thanks alot Chompy!
- Jeff Salter for providing the jaw-dropping 512 x 512 textures, from which the new PCX's were built, and for being my right hand man throughout this project.  Much appreciated - thanks a million Jeff!
- Alessandro Borges for his superb 3DZ Studio and Converter tools.  They are the backbone that allows EAW to still stand tall after all these years.
- Cord Hartmann, for the original F.3dz which I started with - now the M.3dz .
- Cord Hartmann for his 3DZ C.A.M. tutorial.  This was my introduction to 3dz editing.
- Migge for his cockpit/guage textures which I modified.
- Moggy for sharing his notes.  The "paste on 3dz's" info is at the core of this new 3dz, and also thanks for help solving some of the rendering problems.
- Mr. Johnson, Muas and Captain Kurt for their offers of assistance.
- Mosi for his great skinning tutorials.  His techniques were used extensively.
- Captain Kurt for help with problems that arose along the way.
- Charles, Pobs and Andy for the idea of the transperant shadows.
- Peregrine for the idea of the "deflection cockpit"
- JWC 32 for his wide view cockpit.

Chompy
Salty	10-2002

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For comments or questions:

Please email Chompy at:  jdmasters@ozemail.com.au
	   Salty at:  jkshio@relia.net



