This is the third
of a three part tutorial about
making a planeset
using the new filemanager
Editing the Skin
and flightmodel table.
Here I have quickly made a motley aircraft collection, made
the planetable
visible and clicked the “Edit mode” radiobutton.
Note the slot column at the right hand side is visible and in
place of the FM list.
Editing is done my clicking in the cell that you want to edit.
First of all you can change a skin by clicking in the Region
or Skinfolder column.
I will do this for the Dornier Do17 Z:
I want to change the current skin to the winter one so I
select it and click the picture:
As you can see the winter skin from the German Russia set is
now the current
one, but I need to switch back to the “Edit mode” radio button.
Secondly I want to put the D3A1 Val in a flyable slot, so I
click on its row in
the PlnDat column to identify the cell. Currently this shows
“27”.
All I have to do is to select the slot from the list at the
right. I will put it in the 109K slot
Now it shows “18”.
Scrolling across you can see the other columns in the table
The last four columns are cycle through values.
All you need to do is to keep clicking on a cell to change its
contents:
‘Side” cycles between British, Allied, American, and German
“Flyable” is ether Yes or No
“Role” cycles between Fighter, F/B (fighter bomber), and
Bomber.
“Fuel %” cycles between 100, 75, 50, and 25, and is useful for
short range missions where a reduced fuel load may improve performance.
Finally, you can click “Show All” to select things for an
empty slot
I’ll do the P47D line, and by using some of the
planetable skills covered in these
tutorials I now have an IL2 with a winter skin in the P47D slot:
Jel
Adelaide, South Australia
July 2007