This is the third of a three part tutorial about

making a planeset using the new filemanager

 

Editing the Skin and flightmodel table.

 

Here I have quickly made a motley aircraft collection, made the planetable

visible and clicked the “Edit mode” radiobutton.

Note the slot column at the right hand side is visible and in place of the FM list.

 

Editing is done my clicking in the cell that you want to edit.

 

First of all you can change a skin by clicking in the Region or Skinfolder column.

I will do this for the Dornier Do17 Z:

I want to change the current skin to the winter one so I select it and click the picture:

As you can see the winter skin from the German Russia set is now the current

one, but I need to switch back to the  “Edit mode” radio button.

 

Secondly I want to put the D3A1 Val in a flyable slot, so I click on its row in

the PlnDat column to identify the cell. Currently this shows “27”.

All I have to do is to select the slot from the list at the right. I will put it in the 109K slot

Now it shows “18”.

 

Scrolling across you can see the other columns in the table

The last four columns are cycle through values.

All you need to do is to keep clicking on a cell to change its contents:

 

‘Side” cycles between British, Allied, American, and German

“Flyable” is ether Yes or No

“Role” cycles between Fighter, F/B (fighter bomber), and Bomber.

“Fuel %” cycles between 100, 75, 50, and 25, and is useful for short range missions where a reduced fuel load may improve performance.

 

Finally, you can click “Show All” to select things for an empty slot

 

 

I’ll do the P47D line, and by using some of the planetable  skills covered in these

tutorials I now have an IL2 with a winter skin in the P47D slot:

 

Jel

Adelaide, South Australia

July 2007