TarCenter Version1 by RAF_Roy 5-27-07
program truly "centers" (moves them to top left corner of tm tile) targets
it also recodes the tardata objects to compensate for the shift


Place your Targets.dat and Tardata.dat in the TarCenter program's folder.

Run TarCenter and enter the Base Record # as a decimal number 


-->> The new Targets.dat and Tardata.dat will be found in the TarCenterOutput folder <<--





Program also saves an unedited backup copy for you with a unique filename.



TarCenter, techy FAQs; what does it do? 
It aligns the base record center EAW World X,Y to the EAW World EAW.tm tile grid,
and it recalculates the objects in Tardata accordingly.
What you should see if you go into EAW is no changes at all.That is all the objects at the base  are located the same place in the world.
I know it seems odd. 
Just understand it needs to be done or the Targets.dat and Tardata.dat coordinates won't align correctly to use my editing system.
(Also any object in the EAW World can be aligned and found this way and later tools may be developed to exploit this with EAW_TTD object placements,like farms, trees, etc.)

((notes for advanced editors; the tardata edits are made directly to the tardata record coordinates where the record exists already, the block is not moved to the bottom of tardata)





--------- See the Tartorial:

Read my new RAFRoysTools2Tartorial.pdf to understand this program use and my other TeaTools2v2 for Tardata / Target editing.





caveat; version1 ;objects that may be over area 04 targrid whose
new coords + move will exceed 07 are placed, but who knows if they show ingame? 

-S!
RAF_Roy
June 1 2007
