Forest Camo Net - How to put in your own objects and scaling - version1


There are 2 folders with files included.


ForestCamoNetRockets:
 is a complete mod for EAW I did, coded as TMod27 (replaces Hangar)
which has placed in it Col. Gibbons converted from Gunship Rocket battery,
and is resize to 0.70 with 3DZ-SCL.exe tool
put in EAW to use

ForestCamoNet:
 is a master copy of the files not resized, and does not contain any object nor file Tmod27_s.3dz which is the one that places the object.
Compare the ForestCamoNetRockets files to it to see the missing files you will need to add to produce your own mod.

***>> Now important note about how to configure Tmod27_s.3dz : 
Simply take only TMOD27_H.3dz for the object you want from your own files and rename it as Tmod27_s.3dz
Then drop only that and the 2 ground object files (in rockets example GRND17.TPC and GRND17S.TPC ) into the folder.
That is it as far as the object.Do not add any other files.

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Scaling / Resizing:
You will notice the master file CamoNet is a huge hangar size really.In the case of the rockets version I scaled down the master files ( TMOD27_H.3dz and TMOD27_L.3dz ) to 0.70 using the 3DZ-SCL scaling tool by Paulo Morais
http://www.sandbaggereaw.com/MOSI/EAW/zips/add-ons/3DZ-SCL.zip

If you have my ForestCamoNetFlak you can see that Camo Net .3dz I used is even samller.I ran it though 2 times at 0.50 so it is equivalent to 0.25 the master size.


So you just rescale as need the 2 master files - also you can rescale your object .3dz file to adjust.

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One more thing:
The damage model is already included.
When destroyed, it is simply a HR Crater..  The reason is the object is actually seen by the game as a shadow file and will not render damaged - that is to say it always stays they even after the whole TMOD..3dz object is destroyed.
The crater really just "buries" it.
It is a kludge I figured out to solve the whole damage rendering view issue
You may want to consider resizing it for some objects or using another graphic to work the kludge with your own twist.


That's it!

Well except you rename the TMOD27 to whatever TMOD # you want the object to be. 

To be Clear:
Master file list:

CRATER.TPC
CRATERS.TPC
FILI21.TPC
FILI21d.TPC
FILI21ds.TPC
FILI21s.TPC
TMOD27_D.3DZ
TMOD27_H.3dz
TMOD27_L.3dz

3 Files you add:

TMOD27_s.3dz (which is actually your original TMOD27_H.3dz for your object renamed)
GRND17.TPC (could be named anything suitable as long as the text inside the above file points to it)
GRND17s.TPC (usually a copy of the same file)

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p.s. if you just want the Camo Net alone no object; just include a _s.3dz for a shadow file with a shadow or blank PCX as you wish.
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History: 
original modified from VonBeehofens Hangar.I further developed the concept as it stands now.
ForestCamoRockets object from Col. Gibbon's conversion of MPS Gunship objects.

-S!
RAF_Roy
August 2008



