Desert Camoflage color painted Flak with Desert Camo Net - version1 - Readme
Suitable for Desert or Mediteranean Threatres (has a bit of olive drab to it)
Same files used as my Forest camo flak version just repainted net and flak

Replaces Heavy Flak the TMOD # to use other TMOD slot.
If you don't use TMOD17 for flak gun then of course the flak gun will never fire, just a dummy gun


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Simple explanation:

The included .jpgs show it all; the camoflak and destroyed it is simply a HR Crater.

Put the All the .3dz and .TPC files in EAW to use they are 1.2, 1.26 and 1.28 EAW.exe compatible


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files used:

CRATER.TPC
CRATERS.TPC
FILI21.TPC
FILI21d.TPC
FILI21ds.TPC
FILI21s.TPC
GUNAAH.TPC
GUNAAHs.TPC
GUNADH.TPC
GUNADHs.TPC
TMOD17_D.3DZ
TMOD17_H.3dz
TMOD17_L.3dz
TMOD17_s.3DZ

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Modder details:

3dz files -

TMOD17_H.3dz and TMOD17_L.3dz ; the 3dz render the camo net canopy, 
originally I got these from VonBeerhofens B24 hangar.Modified by me.
points to FILI21.TPC
I resized these 3dz by using 3DZ-SCL.exe by Paulo Morais
ran through 2 times at scale 0.50 


TMOD17_s.3DZ ; HR flak gun by Col. Gibbon original _H.3dz file renamed
points to GUNAAH.TPC

TMOD17_D.3DZ ; HR Crater (Ver.2) by Col. Gibbon original TCRATRBB.3dz file renamed
points to CRATER.TPC

Simply put the game renders the _s shadow file and thus the object flakgun is placed

(the flak gun position render is flawed since I did 3dz resizing so @ 1/2 the time it does appear off center. I guess it is kind of good since then not every game looks the same - next time you refly usually you see it changes position a bit)

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Graphic files -

FILI21.TPC The camo net canopy 
FILI21s.TPC ; just a copy of FILI21.TPC


FILI21d.TPC
FILI21ds.TPC

the damage versions for the canopy net, EAW 1.28 compatible, provided because the game needs them, or an alternate version (with caveat; see below)

GUNAAH.TPC  ; Desert Camo repainted version from original HR flak gun by Ghostboy
GUNAAHs.TPC ; just a copy of GUNAAH.TPC

GUNADH.TPC 
GUNADHs.TPC
the damage versions for the gun - these are actually not original damage version, just a flat transparent PCX

since the Crater will show on the spot and is large enough to cover the area so above 2 files are really not seen.

Caveat;
What you do see if anything of the original object is the barrel of the flak gun sticking out when very close up.The reason is the flak gun is actually a shadow file and will not render damaged - that is to say it always stays they even after the whole TMOD17 object is destroyed.
The crater really just "buries" it.
It is a kludge I figured out to solve the whole damage rendering view issue

-S!
RAF_Roy
August 2008

