3DZ! Studio for Windows
Release 0.5

By Gurney
01/06/2005



GENERAL NOTES
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This is not a finished version, so be aware that it may crash on you...if this happens, plese email me at ramurphy100@hotmail.com and let me know what happened.

You may need to download some DLL or OCX files...these should be available on the internet, just be sure to get the correct version for your computer.



LOADING MODELS
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When loading models, you have the option of loading a model and its connected components or just that model.  If loading a HR aircraft, the PxxxF.3DZ file will give you this option, while for TMODS, the TMODxxH.3DZ file should be used.

THE EDIT BAR
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The bar on the left of the screen holds all the information on the 3DZ file.  The different tabs can be switched between to view different sections of the file.

Model Info
	This section merely displays basic model information, and allows for switching between different
	3DZ models in a HR situation.  You can also choose to show only the current 3D file.

Parts
	Here you can edit the inserts of the model, moving them and changing their properties.

Elements
	This tab lets you move through the elements of the model, and view/change their properties.  It
	also displays the normals.  There is also a check box to show whether the texture is visible or
	not.

Nodes
	Nodes, as the title suggests, is where you can add nodes, remove unused nodes, and move nodes.



THE TOOLBAR
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The toolbar is where you can select what edit mode you want to work in, as well as switch between views.  The first two buttons are load and save, followed by a set of three toggle buttons to change between X,Y and Z axes.  The axis selected here determines which way a node or element will move when dragged.
  After this are the 5 different edit modes, which will be discussed further on.  Zoom Extents sets the view back to the default perspective view.  After this are 4 toggle buttons.  Textures turns the texture on or off, Faces will show the element outlines over the texture, and nodes toggles nodes on and off.  RS turns the RS display on and off.  T, L, F, and P stand for Top, Left, Front and Perspective views resepctively.
  The last three buttons switch between different states.  Click the little black arrow next to the image to see the options.  The first one sets the pilots Alive/Dead/Bailed out state.  The second raises or lowers the landing gear and the last one destroys or fixes with wings.



THE EDITING MODES
-----------------
Pick
	This mode allows the selection of elements or nodes.  Which type is selected depends on whether
	the Edit Bar is set to "Elements" or "Nodes".  The selected element will be tinted red, whilst
	the selected node is turned orange.  It may be necessary to turn off the texture in order to see.

Move
	Use this mode to graphically move nodes and elements.  When this mode is on, a indicator
	will display, showing the currently selected axis.  If you wish to change the movement direction,
	either click a new axis on the toolbar, or on the indicator.  Then move the mouse to move the
	node/element.  In Top, Left and Front views, the selected point will move as expected, however
	in Perspective view, a movement of the mouse to the RIGHT causes movement in the POSITIVE
	direction, and left moves in a negative direction on the axis.
		Holding down control in this mode allows you to select another element/node just as if
	you had selected PICK.

Zoom
	Use this to zoom in and out on the model. You can also use the scroll wheel on the mouse to do
	the same thing.

Pan
	Use the hand to move the model on the screen

Rotate
	Use the rotate to rotate your viewpoint around the model




FINAL COMMENTS
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I think I have covered most things in this readme...PLEASE READ IT!  Please use the program gently and report any errors to me.  They will be fixed in the next version.  Until then, enjoy!

And someone better build me a HR CAC Boomerang with stick out bits for this! :) hehe

Enjoy guys...let the models flow

S!
Gurney