OK, here's the premise:

What if Adolf Hitler had waited 5 years before starting the war? Many of his generals advised this strategy.

I set all the dates 5 years in the future of the default EAW game. The advantage to this is that all of the many European Theater game modifications will work as usual. Be they terrain's, maps, exe's, targets, airfields or any other mods that a user likes for the default EAW world. It also encompasses all 3 default campaigns and you can fly the Hornet, JU87, Me410 and A26 in campaign mode.

The only changes are a new set of planes, new weapons and some work on the squadron tactical assignments. Hopefully there'll be less endless intercepts and escort missions.

NOTE: I included EAWpilot.exe. You can use this at any time to switch from one plane in the campaign to another. Drop the file in the EAW/SAVEDATA folder. When you open it you will see the files that hold the data for the careers you are running. Open the one you want to switch, make the change and save it.
I included it on the off chance that you run into a problem due to an incompatibility with a particular plane in a campaign due to changes I made in the squadron assignments.


Here's the plane list:

P61E/NA (enhanced lo-res)
P65 (enhanced lo-res)
P47N (hi-res)
P72B (hi-res)
P55C (lo-res)
P51G (hi-res)
B29 (lo-res)
Washington B1 (lo-res)
A26 (lo-res)
MB3 MK I (hi-res)
Corsair F2G-2D(hi-res)
Spiteful FR16 (hi-res)
Seafang FR32 (hi-res)
Fury Mk 12 (lo-res)
MB5 MK 1 (hi-res)
Hornet MK 3 (enhanced lo-res)

HE162 (lo-res)
ME309 V6 (hi-res)
ME1091 (hi-res)
ME109V38 (enhanced lo-res)
JU88R-1 (hi-res)
ME410 C2 (lo-res)
TA152H (hi-res)
DO335A (lo-res)
ME109TL/1b (hi-res)
AR234B (enhanced lo-res)
HE219 (lo-res)
FW190F8 (hi-res)
JU288 (lo-res)
V1 (lo-res)

Some of these planes flew and fought in the war, some flew but were too late for the war and others are purely "what-if". ( Many thanks to Stratos, NA and Flyright for their ideas )

Most are from my rarebirds collection but some are from other authors. To all of you I say thanks, I couldn't do any of this without your efforts.

You'll notice an absence of jets on the Allied side. My supposition is that the pace of technological advances would have been slower so most of the aircraft involved would have been last generation prop fighters. Don't worry though, many of these fighters would hold their own against early jets.

The flight models are all based on Knegel's RP series with the appropriate changes to horsepower, optimum altitude, maximum altitude, loadouts and gun placement. And a few fixes of my own. For example, the DO335 is a true twin engine with counter-rotating props.

NOTE: On all contra-rotating prop planes you must press both engine start keys so that both props run.



Weapons instructions:

By manipulating the weapons characteristics I've been able to add some
things that the developers left out or neglected.

1 - It's possible to carry up to 3 separate weapons in any combination
as opposed to the default, one bomb set, one rocket set and one drop
tank set. What it does is allow you to have two bomb drops or rocket
firings as opposed to the default one firing of each. In some cases you
can have 2 bomb drops and a rocket firing.

2 - The weapons are selected and activated in the usual manner but they
are now L-1 (the default bomb select key), L-2 ( the default rocket
select key) and L-3 ( the default drop tank key)

3 - In the armament screen you will see next to each weapon an
indication as to which key it is assigned. L-1, L-2 or L-3. It's
important before the mission begins to remember which weapon is
assigned to whick key. In the game there's no way to know which weapon
is assigned to which key. You might have a bomb assigned to the drop
tank key and 2 sets of rockets assigned to the bomb and rocket keys.

4 - All the weapons fire and drop as they're designed to. One of the
game limitations is that you must fire the weapon assigned to the drop
tank key FIRST because it will fire with either of the other weapons if
they're selected first.

5 - Some new weapons are included:

    The P61 and A26 carry the 23lb parafrags. Very effective at
destroying multiple targets in one drop. Fly in over an airfield at
350MPH and 50 feet of altitude, line up the huts and drop the bombs in
a path that leads to them. With practice you'll get credit for
destroying the airfield and a couple of the small buildings with one
bomb drop.

    A number of Allied planes carry napalm. Very effective for taking
out a column of vehicles. Begin the run at about 350 to 400 MPH, get
down to 100 feet and drop the napalm just before you go over the first
vehicle. Watch in the rearview mirror as the flames envelop the column.

    The P61 and P65 carry the Tiny Tim. A 500 lb warhead will destroy
about anything you can hit. The Germans have the HS293 for the same
thing.

    The Kramer X-4 takes some practice to hit a bomber but one shot and
it's all over.

     I added a ripple fire effect to the RM4 unguided AA rocket and you
get two firings instead of one. The ripple lets you adjust your aim as
you approach the bomber formation.

     And last but not least, the drop tanks have a small explosive
punch. Enough to take out a vehicle or a small airfield building.

     You won't see a rocket flare for rockets assigned to L-1 and L-3. Sorry, game limitation.

     The P61, ME109TL and ME410 are armed with the 30mm Mk213 revolver
cannon. Not too good in dogfights because it eats ammo at an incredible
rate but excellent for bomber intercepts and ground attacks.


