1944 NORMANDY CAMPAIGN
======================    

INTRODUCTION
------------

The 1944 Normandy campaign replaces the 1944 original ETO Campaign with one starting
on 6 June 1944, when the Allied landing "Operation Overlord" takes place in Normady
and ends at early August 1944 with the Allied break-out at Saint-Lo.

The aim of this campaign is to simulate the air and air to ground war in Normandy,
between the Luftwaffe, the 2nd Tactical Air Force and the 9th Air Force. All German, American and British aircraft
will participate in an equally divided amount of escort, sweep, bomb, intercept and
interdiction missions.

Selecting a normal campaign you fly a mission every 2 days with a total of 30 missions.
Unfortunately it is not posible to fly a long campaign as flying a mission every
2 days seems fixed.

When you play this campaign DO NOT select Limited Supply or you may not have bombs to carry.
I would like to quote Charles Gunst on this : "Did you join up to be a fighter pilot or 
a supply clerk anyway?" :-)

The mainscreen is made by FreddyB and the single mission screens and hangars by Knug.


 
UNITS available for the 1944 Normandy campaign:
-----


	- German 			Aircraft	Slot		Base

	I/Jagdgeschwader 1	        FW 190A-8	Anton		Rennes
	III/Jagdgeschwader 1            Bf 109G-6      	Emil    	Laval  
	III/Jagdgeschwader 3	        Bf 109G-6	Gustav		Le Mans
	III/Jagdgeschwader 2            FW 190A-8       Dora        	Laval
	II/Jagdgeschwader 26		FW 190A-8	Hurricane	Le Mans	
	III/Jagdgeschwader 26      	Bf 109G-6       Kurfurst      	Rennes
	
	
	- British 2nd TAF

	No. 124 (Czech) Wing          	Spitfire VC	Spit 1		Selsey
	No. 127 (Canadian) Wing		Spitfire IXC	Spit 9		Merston
	No. 133 (Polish) Wing           Mustang III	Spit 14		Thorney Island
	No. 124 Wing			Typhoon IB	Typhoon		Selsey
	No. 150 Wing			Tempest V	Tempest		Merston
	No. 138 Wing			Mosquitb FB VI	Bf 110C		Thorney Island 		       0   0  33  33  33 %
	

	- American 9th AF

	48th FG				P-47D		P47C		Selsey
	405th FG			P-47D		P47D		Merston
	354th FG			P-51B		P51B		Caen
	363rd FG			P-51D		P51D		Selsey
	367th FG			P-38J		P38H		Merston
	474th FG			P-38J		P38J		Thorney Island
	

Other non flyable planes participating in this campaign are :

B-17G		B-17 slot
Mitchell III	He 111 slot
B-26C		B-26, Me-410 and Ju 88C slot 
B-24J		B-24 slot
Ju 88A-17	Mosquito slot
Ju 188E-1	Ju 88A slot
P-51D		Ju 87 slot
V-1		V-1 slot



INSTALLATION
------------

I recommend to make a new clean EAW install for this addon. This way you are sure that no
files from other campaigns/addons/skinpacks are 'contaminating' your new EAW installation.
Patch EAW to version 1.2a.
ECA 1.4 and ECA Panel are not needed for this addon. Having ECA 1.4 or ECA Panel installed
before installing the files of the addon will not have consequences. Do not use ECA Panel
after installation of this addon or all campaign specific files will be overwritten.

To install copy the files in the following .zip files into your EAW main directory : 

Campaign.zip contains the campaign files.
Flight.zip contains the Planes.dat and flight model files.
American/British/German.zip contain the American, British and German skinpack and the cockpits.
Hangars.zip contains the hangars and sprite disabling files.

Say yes to overwrite files with the same name in your EAW directory.



REMARKS, PROBLEMS AND SOLUTIONS 
-------------------------------

1) 

This Normandy campaign is not 100% historically correct, but it is a good representation
of the air war during the summer of 1944. 

By choosing airbase locations near to the historical front, removing all droptanks from all
the airforces supplies and limiting the fuel content in the American fuel tanks of all
fighters and all medium and heavy bombers, I gave the aircraft a limited range of 150 miles
for Allied aircraft and 280 km for German aircraft. 

By doing this the EAW engine is obliged to search for targets around the historical frontline
during the battle in Normandy. 

2) 

Flight models and plane characteristics are based on the superb ECA Panel by Charles Gunst.
However I made some adaptations as I also did in Pacific Tide, the Battle of Britain and 
the Ardennes.

Defensive guns on bombers are given the same rate of fire, muzzle velocity and range as the 
offensive guns of the same type on the fighters. To compensate for their increased power the
dispersion factor is larger and so results in less accurate defensive fire. The Ju 88 and
Ju 188 retain accurate defensive fire together with high speed treetop hugging flying behaviour.
If I didn't do this it would be considered murder to send these planes into combat against
those heavily armed and armoured Allied planes.

To prevent what the makers of the ECA Online flight models called "Shot off tail syndrome"
I applied their solution : doubling the tail hit points while halving the tail hit bubble
size, both for fighters and bombers.

The great Rendermod by Max188 is applied so that planes retain better visibility over larger
distances.

The fuel burn rate is 1.75 (in the original EAW it is 1.0). Completely correct fuel burn rate
would be 2.0, but this leads to major problems with computer controlled planes as they cannot
conserve their fuel. The value 1.75 leads to really nice dropping fuel gauges while on
mission, but retaining enough fuel reserve to reach your homebase safely. Alt-N also
conserves fuel.

3)

For the Allies there will be a few intercept missions while stationed in England before
you are transferred to Normandy. The target is London. I tried to avoid this but didn't
succeed. You may consider these as blind terror bombing of London as weak retaliation
to the Allied invasion.


CREDITS AND ACKNOWLEDGEMENTS
----------------------------

Microprose for giving us the best flight simulations in years : 1942 Pacific Air War and
European Air War.

Paulo Morais for all his genius in designing the necessary tools to work with all EAW files.

Charles Gunst for providing basic addons as ECA 1.4, ECA Panel and the EAW Editing Notes.

The skinpack and hangars are compiled by using high quality work by the following
artists in random order. It is impossible to list what specific improvement is made by
every single artist as the whole EAW experience is becoming more and more a community
achievement.

Artists:

Marco Bonafede, PO Prune, Redeyes, Migge, Mosi, Captain Manduca, Woolfman, LLv34_Doc,
Claudio Wilches, Allessandro Borges, Steve Belanger, Toni Deu, Binni, HarryM, Mr Johnson,
Serb, Paulo Morais, Stewart Nunn, JWC, Stanley99, Fabio Mele, Stag, Dan Shaw, Winger69,
Charles Gunst, Col. Gibbon, Moggy, other members of 'The Firm', Papa Romeo and Dominique
Legrand.

I really hope I did not forget anybody. If you see elements of your work in this addon and
your name is not mentioned, warn me and I'll update this readme file.


Dirk 'Emil' Schoorens
emil@pandora.be
http://emil.free.fr/
15 February 2002