1941 - 1942 MALTA PACK
======================    

INTRODUCTION
------------

The 1941 - 1942 Malta pack replaces the 1940 and 1943 original ETO campaigns with two 
campaigns in the Sicily - Malta area.

The 1940 slot contains the MALTA 1941 - 1942 campaign starting in January 1941 when the
Luftwaffe arrives in Sicily and ending in December 1942.

The 1943 slot contains the MALTA SPRING 1941 campaign staring in January 1941 and ending at
the end of May 1941 when 7./JG 26 leaves Sicily.

The aim of this campaign is to simulate the air and air to ground war over Sicily and Malta
between the Royal Air Force, the Regia Aeronautica and the Luftwaffe. 

Selecting a normal campaign you fly a mission every 10 days with a total of 60 missions in
the 1941 - 1942 campaign and a total of 25-30 missions in the Spring 1941 campaign. If you
a long campaign you'll fly a mission every 5 days.

When you play this campaign DO NOT select Limited Supply or you may not have bombs to carry.
I would like to quote Charles Gunst on this : "Did you join up to be a fighter pilot or 
a supply clerk anyway?" :-)


 
Units available for the 1941 - 1942 Malta campaign:
--------------------------------------------------

	- British		Aircraft	Slot	Re-equipping

	No. 261 Squadron       	Hurricane I	Hurr	Hur IIA - Hur IIC - Spit VB - Spit VC 
	No. 249 Squadron	Hurricane IIA	Sp14	Hurricane IIC - Spit VB -Spit VC
	No. 185 Squadron        Hurricane IIB	typh	Hurricane IIC - Spit VB - Spit VC		Florennes
	No. 126 Squadron	Hurricane IIC	Temp	Spitfire VB - Spitfire VC
	No. 229 Squadron	Spitfire VB  	Sp2a	Spitfire VC 
	No. 1435 Squadron	Spitfire VC 	Sp09

	- Axis 			

	17 Gruppo		G.50bis		P51B	MC.200 - MC.202
	III./ZG 26		Bf 110D-3	110C	Bf 110E-1
	6 Gruppo		MC.200		P51D	MC.202  
	9 Gruppo		MC.202		190A
	II/Jagdgeschwader 53	Bf 109F-4	109G	Bf 109G-2
	I/Jagdgeschwader 77	Bf 109G-2	190D	


Units available for the Malta Spring 1941 campaign:
--------------------------------------------------

	- British		Aircraft	Slot		Re-equipping

	No. 261 Squadron       	Hurricane I	Hurr		Hurricane IIA  


	- Axis 		

	6 Gruppo		MC.200		P51D	
	7./Jagdgeschwader 26	Bf 109E-7  	109E

	
Other non flyable planes participating in these campaigns are :

Ju 87R-2	P-47C slot
Swordfish I	P-47D slot
Blenheim IV	B-26 slot 
Wellington I	Mosquito slot
Bf 109E-4	Bf 109K slot
BR.20M		Me 410 slot
Ju 88A-4	Ju 88A slot
SM.81		Ju 88C slot
Ju 87B-2	Ju 87 slot
SM.79		He 111 slot


INSTALLATION : YOU WILL NEED THE NEW MEDITERRANEAN MAP, TERRAIN AND GROUND OBJECTS FOR MALTA !
------------


. For these Malta campaigns you need a separate, clean installation of EAW. You can easily do
this by installing EAW from CD and selecting a directory path for this Malta installation that
is different from your original EAW directory.  This way you can be sure that no files from 
other campaigns, addons or skinpacks are "'contaminating" your new Malta installation.
 Patch EAW to version 1.1, 1.2 or 1.2a, according to your preference.
. Install the new MEDITERRANEAN MAP, TERRAIN AND GROUND OBJECTS that also were available and 
needed for the Desert Air War addon. Run the make_bn.bat file (copied over with the terrain 
download) to create all the necessary terrain files.
 Copy the files contained in all the Malta specific .zip files you downloaded into your
Malta main directory. Say yes to overwriting files with the same name in your directory.
 If you want to fly a campaign you may want to rename PlanesUK.dat or PlanesGR.dat to Planes.dat 
first. To fly only single missions this renaming is not necessary. See 'Known Problems' below for 
a better explanation.
 Start the game and verify that the installation is working okay.  If you started from a clean
installation, you should encounter no problems.
 At this point you can introduce additional add-ons according to your preference.  But be VERY 
careful, as many add-ons will overwrite the Malta files and give undesirable results.  You should
be safe with add-ons like sound packs, sky files, effects pack, or gunsites.  DO NOT use ECA Panel
after installation of Malta, or all campaign-specific files will be overwritten.


KNOWN PROBLEMS 
--------------

1) When flying single missions the default Planes.dat can be used. However when using the default
Planes.dat in a campaign, enemy bombers will sometimes be unescorted on intercept missions. 
This usually results in an unexciting 'turky shoot' because the bombers are unable to defend 
themselves properly without escort. To assure that enemy bomber formations will allways be escorted
by enemy fighters, it is necessary to use an "Allied or Axis specific" Planes.dat file when playing
a campaign. When flying a British or an Axis campaign you must rename PlanesUK.dat or PlanesGR.dat
respectively to Planes.dat. All three files : Planes.dat, PlanesUK.dat and PlanesGR.dat are 
contained by the Flight.zip file.

You can use the .bat files also contained in the Flight.zip file to rename PlanesUK.dat and PlanesGR.dat. 
Alies.bat will rename PlanesUK.dat and will make a safe copy of the default Planes.dat.
Axis.bat will rename PlanesGR.dat and will make a safe copy of the default Planes.dat.
Adefault.bat will remove the renamed Planes.dat and will make the default Planes.dat available again.

Not renaming PlanesUK.dat or PlanesGR.dat will not cause other bugs than the sometimes unescorted enemy bombers.

2) The "Convoy Bug":  this mysterious convoy on the Greek mainland (!) is left over from the 
default version of EAW. At present we don't know how to get rid of it! The convoy may be assigned
as a target in interdiction missions both for the Axis and the British. This will happen only a few
times in a full 60 mission career. Your best option is to abort the mission, since there's not 
enough fuel to reach the convoy and return safely to base - unless, of course, you want to practice
your ditching and swimming abilities and hope to get rescued.

Do not confuse this bogus convoy with the actual target convoys in the game.  You can tell if you
get assigned a mission to a "real" convoy because all the real convoys have code names given in
capital letters, such as PEDESTAL or CIRCE.

3) The "Peenemunde Bug": a few times in a campaign you might get an escort mission to Berlin or 
Peenemunde. These targets are located outside the flyable map. You may try to fly these missions,
but be warned that you will enter strange worlds where orientation is very difficult, planes are
invisible and mountains can be flown through.


REMARKS 
-------

Flight models and plane characteristics are based on the superb ECA Panel by Charles Gunst.  
However I made some adaptations as I also did in Pacific Tide, Battle of Britain and the Ardennes.
Defensive guns on bombers are given the same rate of fire, muzzle velocity and range as the 
offensive guns of the same type on the fighters. To compensate for their increased power the 
dispersion factor is larger and so results in less accurate defensive fire. 
To prevent what the makers of the ECA Online flight models called "Shot-off-tail syndrome", 
I applied their solution:  doubling the tail hit points while halving the tail hit bubble size,
both for fighters and bombers.

The great Rendermod by max188 is applied so that planes retain better visibility over larger 
distances.

The fuel burn rate is 1.5 (in the original EAW it is 1.0). Completely correct fuel burn rate would 
be 2.0, but this leads to major problems with computer-controlled planes as they cannot conserve
their fuel. The value 1.5 leads to nice dropping fuel gauges while on mission, but retaining enough
fuel reserve to reach your homebase safely. Alt-N also conserves fuel.


CREDITS AND ACKNOWLEDGEMENTS
----------------------------

First of all, our thanks to the pioneers of EAW-editing, without whom, etc., and especially to:

	Charles Gunst
	Dominique Legrand
	"Moggy"
	Paulo Morais

Skins provided in this package were made by the following people:

Ju 87R-2			Skin by Fabio Mele, model by Paulo Morais & Ghostboy
Fiat G.50bis			Skin by Fabio Mele, model by Captain kurt
MC-200 				Skin by Fabio Mele, model by Captain Kurt, cockpit by C. Wilches
Blenheim IV 			Skin by C. Wilches, model by Captain Kurt
Hurricane I 			Skin by C. Lumpkin, model by Captain Kurt et al.
Hurricane IIA			Skin by C. Lumpkin and -E, model by Captain Kurt et al.
Hurricane IIB 			Skin by C. Lumpkin, -E et al., model by by Captain. Kurt et al.
Hurricane IIC 			Skin by C. Lumpkin, -E et al., model by by Captain. Kurt et al.
Spitfire VB			Model and skin by Flying Sheep and FreddyB
Spitfire VC			Model and skin by Flying Sheep
Wellington I			Skin and model by Woolfman
Bf 109E-7 			Skin by Julio Junqueira, model by Cpt. Manduca
Bf 109F-4			Skin by Pierre Alfaro, model by Cpt. Manduca et al.
Bf 109E-4 			Skin by Julio Junqueira, model by Cpt. Manduca
Bf 110D-3			Skin and model by Serb
Bf 110E-1			Skin by Migge
Fiat BR.20			Skin by Fabio Mele, model by Captain kurt
MC-202 				Skin by Fabio Mele, model by Captain Kurt, cockpit by C. Wilches
Bf 109G-2 			Skin by Hoover, model by Cpt. Manduca et al.
Ju 88A-4			Skin by Mosi and Ghostboy
Savoia SM.81			Skin by Fabio Mele, model by Captain kurt
Ju 87B-2			Skin by Mosi, model by Paulo Morais & GhostBoy
Savoia SM.79			Skin by Fabio Mele, model by Captain kurt

3D objects and textures used in this set were made by:

	Captain Kurt			Original flat-roofed buildings
	Freddy B			Olive trees
	Geo				Original parked aircraft
	Major Lee			Original palm trees
	Martin "Hoover" Hoefer		Desert perimeter tracks
	Martin Kubani			Desert vehicle textures
	Moggy				Battleships, aircraft carriers

Pobs made the new Matilda and Panzer III tanks, the farms, the desert "people", the HQ bunker, 
the Army HQ compound, the fortified infantry position, and the final versions of the flat-roofed 
buildings, the palm trees and the parked aircraft (both Axis and British). 

max188 made the desert and Mediterranean terrain tiles, and the desert runway textures. 

Prune did the terrain layout, and made the map, the briefing screens and the mission parameters 
screen.

The mainscreen was made by FreddyB

The single mission screens were made by Tomas Andersson.


Dirk 'Emil' Schoorens
emil@pandora.be
http://emil.free.fr
14 April 2002

