<?xml version="1.0"?>
<UnitData>
   <General Hardness="2" LongName="Phalempin-Hangar3" ShortName="Phalempin-Hangar3" ModelName="Phalempin-Hangar3.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="y"/>
   <Description String=""/>
   <Loadouts/>
   <GunStations/>
    <DamageBoxes>
      <Box ID="damagebox_nose" Parent="damagebox_nose">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
      <Box ID="damagebox_tail" Parent="damagebox_tail">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
         <Box ID="damagebox_fuselage" Parent="damagebox_tail">
           <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
      <Box ID="damagebox_l_wing" Parent="damagebox_l_wing">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
      <Box ID="damagebox_r_wing" Parent="damagebox_r_wing">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
   </DamageBoxes>
   <Systems>
      <System ID="fuselage_structure" Name="">
         <Threshold Level="30" Effect="Library" Parameter="fx_struct_damage_s" Location=""/>
         <Threshold Level="100" Effect="Library" Parameter="fx_struct_rubble_s" Location=""/>
         <Threshold Level="100" Effect="Fire" Parameter="fx_Expl_mult_S" Location=""/>
      </System>
   </Systems>
</UnitData>