<?xml version="1.0"?>
<UnitData>
   <General Collide="2" Hardness="2" LongName="GU German Troops Walking" ShortName="GU German Troops Walking" ModelName="g_mechwaiting08.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="4" Type="moving" EnteredService="01/01/1914" BlastDamageMod=".7" ImpactDamageMod="1" FireDamageMod=".5" Category="wheeled" PickType="infantry" Country="germany" AllowSpawn="y"/>
   <Description String=""/>
   <Moving MinSpeed="0" MaxSpeed="1" CruiseSpeed="1" GroupSize="4" Type="2"/>
   <Loadouts/>
   <GunStations>
    <GunStation UpLimit="5" DownLimit="10" LeftLimit="40" RightLimit="40" RateLimit="60" SystemID="engine_one" Tracer="0" Trainable="1" Trigger="0" Rate="1" Type="OFF_303_land" Name="Rifle" ConvergeDistance="0" Pitch="0" MaxAmmo="1000"/>
   </GunStations>
   <DamageBoxes>
      <Box ID="damagebox_nose" Parent="damagebox_nose">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="100"/>
      </Box>
   </DamageBoxes>
   <Systems>
      <System ID="fuselage_structure" Name="">
         <Threshold Level="30" Effect="Break" Parameter="" Location=""/>
         <Threshold Level="30" Effect="Library" Parameter="bullet_hit_smoke_burst_s" Location=""/>
         <Threshold Level="30" Effect="Library" Parameter="bullet_hit_smoke_burst_s" Location=""/>
         <Threshold Level="30" Effect="Break" Parameter="" Location=""/>
      </System>
   </Systems>
   <Effects/>
   <Ground RoadMove="0" WaterMove="0" ForestMove="0" MtnMove="0" CrewSize="1"/>
</UnitData>
