<?xml version="1.0"?>
<UnitData>
   <General Collide="2" Hardness="2" LongName="House" ShortName="House" ModelName="House_light.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="4" Type="moving" EnteredService="01/01/1910" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="wheeled" PickType="armor_aa_static" Country="neutral" AllowSpawn="n"/>
   <Description String=""/>
   <Moving MinSpeed="0.001" MaxSpeed="0.003" CruiseSpeed="0.002" GroupSize="0" Type="0"/>
   <Loadouts/>
   <DamageBoxes>
      <Box ID="damagebox_nose" Parent="damagebox_nose">
         <BoxMap SystemID="fuselage_structure" Probability="100" Points="500"/>
      </Box>
   </DamageBoxes>
   <Systems>
      <System ID="fuselage_structure" Name="">
         <Threshold Level="80" Effect="Break" Parameter="" Location=""/>
         <Threshold Level="100" Effect="Library" Parameter="fx_grndexpl_s" Location=""/>
         <Threshold Level="100" Effect="Library" Parameter="fx_damage_vehicle_l" Location=""/>
         <Threshold Level="100" Effect="Break" Parameter="" Location=""/>
      </System>
   </Systems>
   <Ground RoadMove="1" WaterMove="0" ForestMove="1" MtnMove="1" CrewSize="1"/>
   <Effects>
      <Effect Type="Track" EffectName="house_lights" Location="emitter_runway_light" MinVel="0" MaxVel="5"/>
   </Effects>
</UnitData>
