<?xml version="1.0"?>
<UnitData>
   <General Hardness="2" LongName="Russian House" ShortName="russian house" ModelName="rus_house.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="0" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="russia" AllowSpawn="n"/>
   <Description String=""/>
   <Loadouts/>
   <GunStations>
      <GunStation UpLimit="90" DownLimit="0" LeftLimit="180" RightLimit="180" RateLimit="45" SystemID="engine_one" Tracer="75" Trainable="1" Trigger="0" Type="20mm_gun" Name="20mm Flak" ConvergeDistance="0" Pitch="0" MaxAmmo="0"/>      
   </GunStations>
   <DamageBoxes>
      <Box ID="damagebox_nose" Parent="damagebox_nose">
         <BoxMap SystemID="pilot" Probability="100" Points="10500"/>
      </Box>
   </DamageBoxes>
   <Systems>
      <System ID="pilot" Name="">
         <Threshold Level="80" Effect="Break" Parameter="" Location=""/>
         <Threshold Level="80" Effect="Library" Parameter="fx_struct_damage_m" Location=""/>
         <Threshold Level="100" Effect="Break" Parameter="" Location=""/>
         <Threshold Level="100" Effect="Library" Parameter="fx_building_damage_s" Location=""/>
         <Threshold Level="100" Effect="Library" Parameter="fx_struct_rubble_m" Location=""/>
         </System>
   </Systems>
    <Effects>
         <Effect Type="Track" EffectName="chalet_smoke" PosX="0.0" PosZ="2.0" PosY="3.60" MinVel="-1" MaxVel="100" />                      
     </Effects>
</UnitData>
